This is the hardest level I've ever made as of Jan 22. Every difficult portion of the level was preserved including the final dive string.
(Update: Gratz to Keiichi (Syun_N), flipsEntropy (Flippy Sidee) and Somebro (Andrew 2) for clearing my level!)
(EDIT: The recent update made the standing spin impossible to practice (but can still be used in the level attempts). Use this video https://www.youtube.com/watch?v=i7CzR... and the following levels (in editor or out of editor) to PRACTICE the 1 block spin tech that was patched. It is not a difficult tech trick and its still possible inside the levels themselves.)
Flight School: Standing Spin
6A8C-0000-0123-6349
Flight School: Spike Maze 2.0
A94E-0000-010A-A178
This level has a loose timer (120 seconds) and the completion video took 113 seconds. The rooms and tricks require enough speed to keep the flow going continuously. From unique dives to item manipulation, almost every possible cape trick in my arsenal is in this level!
Good luck to all those who challenge this stage!
Level ID: 2BFE-0000-01A2-DF64
Level Name: Perfect Run - The Eighth Wonder
Music Used: StH - His World (Instrumental)
To anyone who wants to practice JUST the final dive string...
Flight School: The Wonder Dive: C661-0000-011F-02F3
***Special Thanks to those who helped test/clear my levels***
Turtle (Technical Turtle 7)
Eddie
Sam (Samscbw)
Adam (DetectivexConan)
Jaku
Hi5toSafety - I added the spiny section to the cape room.
Warpuppy
Murry
Failstream
Linkdeadx2
Levi (Mario_Lab) - I added the bomb section of the 1st section.
Chaos! (Flawless_Chaos)
MarioTech
Julio, JC, Solimar and Jenn (The Family of Gamerz) - I added their double spring trick to get flight speed along with the pipe dive :)
**Additional Thanks to...**
Scott (Reflectivistfox) - A skilled played who helped play my earlier levels as well as being the only clear on the original Fourth level. Dives 3 and 4 of the wonder dive are dives only seen in the original Fourth!
GoSeigen - A great streamer who helped test and play my levels. His exploratory methods are awesome and so is the trick he found out using a turtle and a cape. The start of the underground is a section made for GoSeigen.
Vellhart - A very skilled player who helped test my earlier levels, his skill helped me set the bar for when I created the Perfect Run series! The cape i-frame section added before the wonder dive is added in his honor.
Mace (The Macechist) - Another skilled player who helped test my earlier levels. He taught me some of the finer points of Yoshi to break my first level.. I devote the yoshi dive trick to him.
MIDNA (Midna Light) - An extremely skilled Japanese player who cleared several of my hardest perfect run series! Being the first clear on my 5th and 6th levels and clearing the end of my 4th with an alternate method, I learned quite a bit. The p-switch section before the pipe reflects how his alternate strategy on my 4th was done and the first 2 dives of the wonder dive were created with the 5th level in mind. My 6th level already has a section in his honor.
Saud (Saudsqually) - An Extremely skilled player who has cleared all of my perfect run series 1-7. Being the first clear on my 4th and on my 7th, Saud has given me essential information for keeping my levels difficult and challenging but still fun to complete. Per his request, I made most of the Boos spectators during the run and preserved the difficulty of the run...keeping only one version of the level live. The final dive of the wonder dive and the saw flutter sections are made in his honor.