Mario Maker - Eleventh Heaven (Challenge Series)

Опубликовано: 21 Август 2026
на канале: KyrosQuickfist
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I was also building a raccoon level of lower difficulty while I was making Tenth Base. This is a fun level where you have to use shells to sustain flight with the Super Leaf! It is definitely shaky to get used to the drop in height whenever you throw the shells or after you jump, but landing the jumps and re-flying is great :)

(Grats to Keiichi (Syun_N) for clearing my level)
The difficulty feels similar to my 5th challenge level 'Plead the Fifth' in relation to difficulty as shell jumps while flying and semi-precise flight in SMB3 take some getting used to.

This course sat idle for awhile like my 10th because lots of decision were being made to try to keep this fun. Any "Floating" is not fun due to the mashing/spamming of buttons to keep mario in the air. So there is a small 4 second section and the ending 4-5 seconds only. The rest is flight :)

The midair section was replaced with a boot/spike helmet section due to midairs gating people out of levels when I really want people to play them.

This will be a challenge but mostly exists to show the capabilities of the Super Leaf with item abuse.

Time spent playtesting and practicing
1 hour 45 minutes
Upload Time
2 hours 20 minutes

Level ID: B73D-0000-0268-D7EC
Bookmark: https://supermariomakerbookmark.ninte...

Music Used: DKC2 - Flight of the Zinger (OCremix version)