UNIGINE 2 Sim Showreel 2020 - Real-Time 3D Visualization SDK For Simulation & Training

Опубликовано: 09 Май 2026
на канале: UNIGINE
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UNIGINE 2 Sim is a real-time 3D visualization SDK (C++/C#): https://l.unigine.com/2o2bWeH3t
With this SDK you can create photorealistic interactive simulators and training apps for both human operators and AI (machine learning in the virtual environment). Land, Air, Sea, Space, Maintenance - different scenarios, the same technology.

EARTH SCALE AND BEYOND:
64-bit precision per coordinate (scenes as large as the Solar system)
Support of 3D ellipsoid model (WGS84, custom models)
Support of both geo-coordinates and Cartesian system
Ephemeris system for celestial bodies positions
Support of ENU / NED and ECF coordinates
Performance-optimized object cluster system

EXTREMELY DETAILED TERRAIN:
Extreme details up to 1 mm per pixel
Adaptive hardware tessellation with displacement mapping
Layers system with flexible blending rules
Multiple high-resolution insets
Dynamic modification at the runtime - craters, funnels, trenches
Binoculars/scopes support (x20)
Up to 1024 detail materials
Asynchronous multi-core data streaming
Simultaneous editing by a team of 3D artists
Optimized rendering and physics performance

REALISTIC ATMOSPHERE:
3D volumetric clouds
Multiple cloud layers
Different types of clouds
Cloud shadows
Realistic atmosphere rendering with light scattering
Sunshafts and volumetric lighting
Regional weather
Weather effects, including wind affecting objects, rain, fog, lightning, and snow
Dynamic LUT-based time-of-day model
Sun and Moon, star map

LIFELIKE WATER:
Geometric waves
The full spectrum of sea state (Beaufort scale 0-12)
Procedural foam and white caps
Shoreline simulation
Ship wake (bow, stern)
Seamless underwater transition
Subsurface light scattering
Local volume subtraction (removal of water from hulls)
Local fluid simulation physics
Decals projection on the water surface
Access to the wave shape info on the CPU side
Global and local water basins

MADE FOR SIMULATION & TRAINING:
From simple trainers to Level D FFS
API for Flight Model Dynamics (FDM) integration
Airfield lighting system (PAPI, TDZ, REIL, etc.)
API for motion platform control
Sensors visualization (thermal, FLIR, enhanced NVG)
Optimized for AI learning (computer vision)
CPU/GPU sync for scene data to integrate with dynamics models
Professional data input: motion capture (optical, inertial), full-body haptic/biometric input (TESLASUIT Integration), VRPN protocol for 6DOF devices
Enhanced support for Degraded Visual Environments (DVE)
HMI / HUD display widgets

LIGHTNING FAST:
Optimized for consumer-grade COTS hardware
Support for supersonic flight speed
Adaptive support of multi-core systems
VR optimizations for 90+ Hz apps
Fast intersection testing for LOS/HAT requests
Close cooperation with engineering teams of major CPU/GPU vendors

EASY TO INTEGRATE:
Industry-standard protocols (CIGI, HLA, DIS)
Support for Windows and Linux
Compatible with both DirectX and OpenGL
Variety of APIs to choose from: C++, C#, UnigineScript
Shaders customization: HLSL, GLSL, UUSL languages
Embeddable into multi-window apps (Qt, WPF, WinForms, SDL, custom solutions)
Minimal 3rd-party library dependencies
Local and cloud deployment
Full-stack of modules: 3D renderer, scene manager, physics simulation, GUI widgets, audio system, AI components, content tools

DISPLAY EVERYWHERE:
Multi-channel rendering over a network
Curved (cylinder/dome/custom) screens (image warping and edge blending)
180 / 360 degrees panorama (linear, curved & fisheye)
Stereo rendering modes
CAVE (Cave Automatic Virtual Environment)
Video walls
VR headsets (Oculus Rift, HTC Vive / Pro, Varjo VR-1, OpenVR, WMR)

Сombining visual quality from the entertainment industry with professional simulation and training features.

Learn more: https://l.unigine.com/2o2bWeH3t

In this video:
0:00 - Land, air, sea, space, maintenance missions
0:41 - Training both humans and AI
0:55 - Planet scale and beyond
1:20 - Made for simulation & training
2:07 - Sensors & cameras
2:28 - Display everywhere
2:58 - Realistic atmosphere
3:26 - Extremely detailed terrain
4:06 - Massive vegetation
4:26 - Lifelike water
4:53 - Proprietary physics engine
5:19 - Powerful API
5:40 - Visual Tools
6:04 - High-quality content library

#unigine #engine #simulation #realtime