Here is a quick overview of how I make modular game assets for our indie game. I used Blender to create models, Substance Painter for making trim and tileable textures, and Unity for level assembly. You can also use my Stylized Base Material to speed up your texturing process if you need to.
Stylized Base Material:
https://vertexhorizons.gumroad.com/l/...
✨ Tags & Keywords to Help You Discover This Video:
blender stylized art, blender 3d environment, blender tutorial, substance painter workflow, blender illustration, 3d concept art, blender timelapse, blender modeling, 3d scene creation, blender free assets, stylized 3d modeling, 3d artwork process, blender and photoshop, blender scene breakdown, vertex horizons
🔧 Tools Used:
Blender, Substance Painter, Photoshop
🧰 Get the Free Project Files:
Download models, materials, and project scenes featured in this video: https://vertexhorizons.gumroad.com/
🎨 About VertexHorizons:
I’m a 3D environment artist sharing my journey, workflows, and free resources with the community. My goal is to inspire artists, showcase creative techniques, and help others build better scenes—whether for concept art, personal projects, or game development.
📺 Want More Like This?
Check out my other videos for tutorials, time-lapses, and behind-the-scenes looks at my creative process: / @vertexhorizons
Music by:
Music from #Uppbeat (free for Creators!):
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Music from #Uppbeat (free for Creators!):
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Music from #Uppbeat (free for Creators!):
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