Intro To Trim Textures For Game Development

Опубликовано: 19 Май 2026
на канале: Vertex Horizons
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Learn how to create efficient and versatile trim textures for game development with this short process overview! In this video, I modeled the base geometry in Blender, applied textures in Substance Painter, and finally imported both the mesh and textures into Unity for use in my project.

Stylized Base Material:
https://vertexhorizons.gumroad.com/l/...

This video covers:

Blender: Creating the base geometry for a well-structured trim texture.

Substance Painter: Adding detailed textures and breaking the trim into three segments for flexibility: clean repeats, larger details, and intricate strips.

Unity: Bringing the trim texture into the engine and showcasing its use in game-ready assets.

Whether you’re a beginner or looking to improve your workflow, this guide will help you optimize your textures, save memory, and maintain consistency across your game assets.

👉 Don’t forget to like, subscribe, and share if you found this helpful!


✨ Tags & Keywords to Help You Discover This Video:
blender stylized art, blender 3d environment, blender tutorial, substance painter workflow, blender illustration, 3d concept art, blender timelapse, blender modeling, 3d scene creation, blender free assets, stylized 3d modeling, 3d artwork process, blender and photoshop, blender scene breakdown, vertex horizons

🔧 Tools Used:
Blender, Substance Painter, Photoshop

🧰 Get the Free Project Files:
Download models, materials, and project scenes featured in this video: https://vertexhorizons.gumroad.com/

🎨 About VertexHorizons:
I’m a 3D environment artist sharing my journey, workflows, and free resources with the community. My goal is to inspire artists, showcase creative techniques, and help others build better scenes—whether for concept art, personal projects, or game development.

📺 Want More Like This?
Check out my other videos for tutorials, time-lapses, and behind-the-scenes looks at my creative process:    / @vertexhorizons  

Tools Used:

Blender
Substance Painter
Unity


Music provided by TheRelaxedMovement.
Check it out here: / therelaxedmovement
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

#blender3d #substancepainter #gamedev