Project log: Distance control & Auto heading

Опубликовано: 23 Апрель 2026
на канале: jupiterbjy
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惹かれ合う惑星(ほし)のように
Hikareau, Hoshinoyouni,
Like Planet and star pulling each other,

廻り逢う瞬間(とき)
Meguriau, Toki-
the eventual moment we'll rejoice again,

夢視(み)て
-Yume mi te~
I dream of it.

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Waaaaaay delayed development, honestly I barely had time since previous video. I had my issue to take care off, sort of.

This is demo of Distance control so you can circle around a target while trying to maintain the ship's distance to locked on target.

Concept of this entire video was taken from Game 'Sakura, Moyu' 's 2nd OP, start scene (SPOILER ALERT -    • [벚꽃、싹트다 as the Night’s, Reincarnation] OP2...  ) but I messed up lmao.

Since my brain is dumb(as what white-haired neko would say) I can't calculate exact amount of thrust to mimic centrifugal force to keep 100% distance.

Honestly I am not even sure if I should put engine in RCS calculation here as it breaks symmetric control.

But hey, it works somewhat! Good enough for prototyping ~that should've been done decade ago~.

I recorded this longer intentionally so you can hear the amazing song covered by Autumn Leaf Orchestra. Hehe.

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BGM: Reincarnation(輪廻) from さくら、もゆ。- orchestra cover by 'Autumn Leaf Orchestra'. (   • 輪廻 (オータムリーフ管弦楽団) #オータムリーフ  )

Amazing cover, and I absolutely fell in love with that game. I never seen a story that made me cry - and that game made me twice. I'll die with that game in my tombstone I think.