Demo of targeting pod with automatic tracking & zoom. Was too lazy to add soundtrack so no sound. (more like failed to sync for half hr so gave up)
This implements kinda rough over-90-deg elevation so it doesn't have to turn azimuth 180 deg just to get elevation of 91 deg.
Well it doesn't work nicely so it jitters, and it furthermore just jitters when both SAS is enabled. need to fix calculations but I'll pass it to future me and focus on gameplay design itself, now that we can actually see enemy getting hit.