In this video we kick off a new set of videos on procedural city generation and show an example of Unity procedural generation in which we generate a city using Perlin noise, modular 3d buildings and nested grid shapes for streets. Its a relatively simple approach which creates some nicely varied results using a small amount of c# code. This type of generation approach could be great for roguelite or roguelike games in C# or in Unity3d.
Download the full Unity project including source for free here: https://github.com/mirrorfishmedia/Im...
Download Kenney's buildings alone here:
https://www.kenney.nl/assets/modular-...