In this video we continue exploring the theme of procedural city generation by looking at how to generate 3D buildings from small modular parts. We're using a set of free assets created by Kenney, link below.
Github repo to download the source: http://bit.ly/imaginarycities
Assets by Kenney: https://www.kenney.nl/assets/modular-...
This is one part of a Unity procedural generation project in which we generate a city using Perlin noise, modular 3d buildings and nested grid shapes for streets. Its a relatively simple approach which creates some nicely varied results using a small amount of c# code. This type of generation approach could be great for roguelite or roguelike games in C# or in Unity3d.