For my Stardew Valley in 3D project I needed some texture atlases for texturing 3D models that I had created for this project.
I decided to bake this texture atlas with Blender 3.4. In this video I am going to show you how did I baked the diffuse, normal, roughness, metallic, ambient occlusion and the height maps.
00:00 Introduction
00:55 Found solutions for creating texture atlases
01:47 Creating starter planes with the materials
04:50 UV for the materials
05:26 Creating the plane for baking
05:36 UV for baking the texture atlas
06:00 Material preparations for baking
06:56 Baking the diffuse map
08:04 Correcting the diffuse map baking problem
09:45 Baking the normal map
10:53 Correcting the normal map baking problem
12:38 Baking the roughness map
13:16 The problematic bakes
14:03 Baking the metallic map
15:06 Baking the ambient occlusion map
17:55 Baking the height map
19:25 Closing words
Links I found useful for creating texture atlases:
Substance Designer - Atlas Maker tool
• Creating a texture atlas #1 | Adobe Substa...
• Creating a texture atlas #2 | Adobe Substa...
Baking Multiple Textures onto One Map | No Plugins
• Baking Multiple Textures onto One Map | No...
Textures were used from these sites:
Textures for 3D, graphic design and Photoshop
https://www.textures.com/
ambientCG - Free Public Domain PBR Materials
https://ambientcg.com/
Pexels - The best free stock photos, royalty free images & videos shared by creators.
https://www.pexels.com/