UE4 FPS GameMaster Multiplayer And Other Character Bugs

Опубликовано: 11 Июль 2026
на канале: Alex Slobodov (HadalHW17)
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Initial implementation of replicated game master.
Implemented:
Content browser.
Property editor(kinda working)
Object placement
Gizmo transformation(works on translation, haven't tested on scaling and rotation, but technically should work)
TODO:
Improve visuals of placement
Optimise placement mechanics on clients(things are not buggy on the server)
Skeletal mesh decals work on across all clients

Other bugs discovered:
Crouching not replicating to clients
Death is not replicating to clients properly
Prone is still buggy