Initial implementation of replicated game master.
Implemented:
Content browser.
Property editor(kinda working)
Object placement
Gizmo transformation(works on translation, haven't tested on scaling and rotation, but technically should work)
TODO:
Improve visuals of placement
Optimise placement mechanics on clients(things are not buggy on the server)
Skeletal mesh decals work on across all clients
Other bugs discovered:
Crouching not replicating to clients
Death is not replicating to clients properly
Prone is still buggy