Virtual Reality + Augmented Reality, Edtech for instructional designers

Опубликовано: 03 Август 2026
на канале: LEAP - Learn & Produce
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This is an assignment I completed regarding trends in #digitallearning. I choose to go for immersive educational technology, or #EdTech for short.

I completed the assignment within the frame of the Professional Diploma in Digital Learning Design at the ‪@digitallearninginstitute3242‬.

Chapters:
00:00 Introduction
01:00 Definitions
01:44 Learning Experience
02:10 Augmented Reality
02:34 Virtual Reality
03:02 The added value
03:23 Spatiality
04:00 Several issues
05:46 Conclusion

Here are some of the sources I used when researching this video, have a look at these if you want to learn more.

Bonasio, A. (2019, 04 26). Immersive Experiences in Education, New Places and Spacesfor Learning. Retrieved from https://edudownloads.azureedge.net/ms...

Chi-Yin Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented Reality: An Overview and Fice Directos for AR in Education. Jounal of Educational Technology Development and Exchange (JETDE), 4(1), 119-140. Retrieved from https://aquila.usm.edu/cgi/viewconten...

Dick, E. (2021, 08 30). The Promise of Immersive Learning: Augmented and Virtual Reality's Potential in Education. Retrieved 04 27, 2022, from The Information Technology and Innovation Foundation (ITIF): https://itif.org/publications/2021/08...

Farhah Saidin, N., Dayana Abd Halim, N., Yahaya, & Noraffandy. (2015, 06 25). A Review of Research on Augmented Reality in Education:. International Education Studies, 8(13). doi:10.5539/ies.v8n13p1

Folkestad, J., & Patrick, O. (2011). An Analysis of Engagement in a Combination Indoor/Outdoor
Augmented Reality Educational Game. Journal on School Educational Technology, 30-37. Retrieved from https://eric.ed.gov/?id=EJ1102728

Gent, E. (2016, 09 4). Are Virtual Reality Headsets Safe for Children? Retrieved 04 27, 2022, from Scientific American: https://www.scientificamerican.com/ar...

Hsu, J., & Huang, Y. (2011). The Advent of Augmented-Learning: A Combination of Augmented Reality and Cloud Computing. In C. Ho, & M. Lin, Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1328-1333). Honolulu, Hawaii: USA: Association for the Advancement of Computing in Education (AACE). Retrieved from https://www.learntechlib.org/p/38900/

Krokos, E., Plaisant, C., & Varshney, A. (2019). Virtual memory places: immersion aids recall. Virtual Reality(23), 1-15. doi:https://doi.org/10.1007/s10055-018-03...
Marr, B. (2021, 07 23). Forbes. Retrieved 04 28, 2022, from 10 Best Examples Of VR And AR In Education: https://www.forbes.com/sites/bernardm...

Mathlin, L. (2020, 09 07). Arilyn. Retrieved 04 28, 2022, from Why is augmented reality better than virtual reality?: https://blog.arilyn.com/why-is-ar-bet...

Pottle, J. (2019). Virtual reality and the transformation of medical education. Future Healthcare Journal, 6(3), 181-185. doi:ttps://doi.org/10.7861/fhj.2019-0036

Srivastava, S. (2022, 04 26). Maryville University. Retrieved from Maryville University: https://online.maryville.edu/blog/aug...

Virtual Reality, Augmented Reality, Extended Reality, Mixed Reality, Pedagogics, Pedagogy, digital learning, learning, elearning, immersive reality, immersion, VR Goggles.


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