This video shows how to bake edited motion capture animations in Unreal Engine 5's Sequencer tool. For Motion Builder users, this is basically the same as "Bake/Plot to Skeleton", combining all the edited, layered and blended animations on the timeline into a single animation that can play out smoothly over the whole character.
This is the third video in a series on editing motion capture data with Unreal Engine 5. Additional tutorials can be found in the playlist linked here:
• Editing Motion Capture in UE5
00:00 Introduction
00:26 Here's your problem
02:35 Bake/Plot to Skeleton (Animation Seq)
03:30 Using the Baked Animation
04:31 Have fun!