Bake/Plot "To Skeleton"/Animation Sequence in Unreal Engine 5

Опубликовано: 12 Октябрь 2024
на канале: Pixel Prof
1,880
36

This video shows how to bake edited motion capture animations in Unreal Engine 5's Sequencer tool. For Motion Builder users, this is basically the same as "Bake/Plot to Skeleton", combining all the edited, layered and blended animations on the timeline into a single animation that can play out smoothly over the whole character.

This is the third video in a series on editing motion capture data with Unreal Engine 5. Additional tutorials can be found in the playlist linked here:
   • Editing Motion Capture in UE5  

00:00 Introduction
00:26 Here's your problem
02:35 Bake/Plot to Skeleton (Animation Seq)
03:30 Using the Baked Animation
04:31 Have fun!