There is a consensus that games should strive toward inclusivity, and so it is becoming increasingly crucial to inform developers how they can best improve the accessibility of their games. In this lecture, James will talk in detail about the needs of the games accessibility industry, and my journey into it. This will explore the impact of accessible game design, how it expands our audience and what pitfalls we can avoid. This will include a rundown of resources and tools for anyone to make their first steps into the accessibility industry.
James Bradbury is an indie game developer, a games-programming educator, and a passionate game accessibility advocate. James has developed a variety of projects within Unity and Unreal, ranging from VR training simulations to communication aids in classrooms. Currently working at the University of Gloucestershire, studying for teaching degree.