This system allows smaller drones to follow a parent ship, and then engage targets when they get too close. Once the threat is neutralized or out of range, the drones return to formation with the parent ship.
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Event Controller Respawn Pod Landing
MES Shipyard System - Grid Takeover
[MES Tutorial] Creating a Planetary Installation Mod
[MES Tutorial] Creating a Simple Cargo Ship Mod
MES Shipyard System
Modular Encounters Systems - Escort System
MES - Cross Faction Interaction Demo
[Teaser] AiEnabled Support in MES - Drop Pod Concept
RivalAI - Hover Mode
Air Traffic & Surface Occupation: Ground Installation Visits (Time lapse)
MES: Prefab Spawning Command For Stations
RivalAI - NPC Water Pathing
RivalAI - Water Avoidance for Aerial NPCs
Reavers - Damage One, Aggravate All.
Color Replacer Blocks V2 - Upcoming Randomization Features
RivalAI - Lightning Generation
Color Replacer Blocks V2 - Demonstration
RivalAI - Vengeance Drone Shielding Technique
RivalAI - WeaponCore Test - BarrageFire Railguns
RivalAI - WeaponCore Support Re-Re-Rewrite
RivalAI - Combat Test (Me VS 6 Drones)
RivalAI - WeaponCore Homing Missile Test
So this is a thing apparently....
RivalAI - TurretTarget and NoWeapon Triggers