Decided to fire up some combat tests against drones using the Fighter base behavior in RivalAI coupled with Barrage Fire. They can get nasty the moment you're not paying full attention to your surroundings :D
math | random | statistics MODULES | Class 11 Computer Science
Teun Koopmeiners Tactical Analysis and Strategic Fit
[Xbox][XSX][艾爾登法環] 碎星 拉塔恩 初見
AFTER - Depois da Promessa | O que sabemos até agora!
what does n mean in python
Angular + PHP: Build a Full-Stack SPA in 2 Hours
Nested Formulas in Microsoft Excel
New Safari & Harrier | Instant freshness with a single command
Event Controller Respawn Pod Landing
MES Shipyard System - Grid Takeover
[MES Tutorial] Creating a Planetary Installation Mod
[MES Tutorial] Creating a Simple Cargo Ship Mod
MES Shipyard System
Modular Encounters Systems - Escort System
MES - Cross Faction Interaction Demo
[Teaser] AiEnabled Support in MES - Drop Pod Concept
RivalAI - Hover Mode
Air Traffic & Surface Occupation: Ground Installation Visits (Time lapse)
MES: Prefab Spawning Command For Stations
RivalAI - NPC Water Pathing
RivalAI - Water Avoidance for Aerial NPCs
Reavers - Damage One, Aggravate All.
Color Replacer Blocks V2 - Upcoming Randomization Features
RivalAI - Lightning Generation
Color Replacer Blocks V2 - Demonstration
RivalAI - Vengeance Drone Shielding Technique
RivalAI - WeaponCore Test - BarrageFire Railguns
RivalAI - WeaponCore Support Re-Re-Rewrite
RivalAI - Combat Test (Me VS 6 Drones)
RivalAI - WeaponCore Homing Missile Test
So this is a thing apparently....
RivalAI - TurretTarget and NoWeapon Triggers