Early development video!
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ReEntry is a space flight simulator-game that puts you in control of the space ship. To drive the craft seen in this video, I developed a custom double precision physics engine and a Keplerian solver for accurate orbital mechanics. I also modelled a Virtual Cockpit from the Project Mercury capsule, where each gauge is physically modelled. I have also tried to model the flight mechanics of the capsule.
This video shows the entire Mercury-Redstone 3 mission. Almost every switch, light, gauge and handle is functional and operates the way it did for real.
See FAQ response below.
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FAQ Response:
I have created both LVs, and the Atlas 6 mission is working as well as the one I recorded above in Historic mode. I'm not a 3d artist but when I created these, I followed the details in the official Operations manual and flight manuals for the given spacecraft, and reference pictures of the real cockpits. I will not create all the Mercury capsules (the first one had a round window on the sides and not in the front), so I created a generic one that has most of the systems used in the missions. Almost all of the switches can be interacted with and triggers logic in a system. Some are simplified, others are more realistic, but the main intent is that they can be used with the real checklists and procedures. The goal of this game is space flight and orbiting, using real spaceships - but not every variation of each space program will be modelled.
When it comes to the flight in the video, looking at my debug data, the height is accurate to +- 1km (Ap), as well as timings relative to the real mission. As you can see, not everything is 100% timed with the voice, and the reason is that I didn't time this flight to the voice - the spacecraft is doing this based on the configuration of the ASCS (autopilot) and lots of other factors and calculations, all based on how you fly.