I love Blender...
No surprises there. You got me.
I recently heard that the particle system, as most things in the future, will probably be migrating from a modifier to a geometry node. So that means a massive update to the systems there. Can't be bad, eh?
But in the meantime, if I wanted to make a rug, you know, a pretty realistic one, how would I go about it, especially the texturing side?
Well, here's how. Knock yourself out!
I also mention in this one about the Monthly podcast I make with my good friend John Stopforth. In the one that has yet to be edited we talk to Chris McFall, the owner of Hollow Pixel Studios:
https://www.hollowpixelstudio.com/
and has his own YouTube channel as well:
/ hollowpixel
He's also in Instagram, LinkedIn and all the stuff you normally get your eyes around. And he's a total Blenderhead!
Right, gotta go. Dinner's calling!
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Bye and stay safe.
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website: http://www.gen-vfx.com
twitter: / genoden
If you want to use the music in this tutorial, you can! It is:
"Work It Out" by LiQWYD https://www.liqwidmusic.com
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
https://creativecommons.org/licenses/...