Procedural Moss Material in UE5 w/ Displacement

Опубликовано: 18 Май 2026
на канале: CG Lounge
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In this tutorial I go over how to create a procedural material which will allow you to quickly and procedurally add or remove moss realistically to stone, rocks, bricks, etc. The setup in the material can also be applied in other materials such as lava. This material setup also boasts fast iterations which allows for a faster workflow for any project such as arch viz projects, environment renders, etc.


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