This video is intended to be as plain and bare bones as possible. The main goal of this video is to equip you with enough knowledge to understand how Blueprints work. By the end of this video, you should be able to watch more advanced Blueprint tutorials and understand them fairly easily. The next video I recommend to watch next is
"Interactive Arch-Viz scenes in UE5": • Interactive Arch-Viz scenes in UE5
Skip to 12:35 in the video to skip past the process of setting up player movement. This video shows a practical example of Blueprints being used. It should be enough to tie any loose ends regarding how to program with Blueprints.
Time Stamps:
0:12 - What are Blueprints?
0:39 - Going over and explaining the various Blueprint related assets
2:56 - Going over and explaining the various Blueprint parent classes
4:24 - Making our first Blueprint class
6:02 - Explanation of basic/default nodes
7:56 - Explaining the anatomy of nodes
8:22 - Explaining basic variables (Not all variables are explained, only the basic ones. For example, I do not explain the actor reference variable which can be seen as an output from the Overlap event node)
13:39 - First simple example of Blueprints in action
14:00 - Second example of Blueprints in action