Part 3 of Half-Life Modding in 2022, Your first map! This is a longer video, but it contains a lot of content, so use the chapters to view the content you want! We create two rooms with lights, player start, sliding toor, transparent glass, and scripted sequences and sentences. This tutorial uses the Block tool, entity tool, texture tool, and carve tool.
Watch Part 2 here: • Half-Life Modding in 2022 PART 2: Your MOD...
See all the parts here: • Half-Life Modding in 2022
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Timestamps
00:00 Intro
00:17 Overview
00:46 Viewing Models in JACK
01:30 Begin mapping (Room, spawn point, light)
09:10 JACK crashing & enabling autosave
10:32 Adding door and window
20:47 First Compile
21:03 Dealing with a LEAK
21:53 Running map
22:35 Scripted Sequences and Sentences
30:37 Compiling
30:48 Setting start map of your mod
31:17 Testing the sequences
31:40 Troubleshooting the scripted sentence
32:13 Test compile 3
33:02 Titling the level + Intro message
33:59 Summary
34:33 Outro