Welcome to a tutorial series for making a game in UE4 blueprints. The goal is to have all the basic elements in place, which you can then expand on. Today we're looking at how to create a main menu system with saving to/loading from slot. We cover creating a basic main menu with UMG and Widget Blueprints, the save game functions, and using the GameInstance to handle saving game data to disk. This is part one of a larger multi-part series on basic gameplay systems and in the following weeks we will additionally cover level switching, pickups, and scoring.
Source code: https://github.com/PendingKill/BasicG...
00:00 Introduction
00:39 Demo
02:11 Introduction to GameInstance + Setup
05:25 GameInstance Blueprints
06:30 SaveGame setup + Structs
09:50 GameInstance Blueprints, cont.
12:20 Main Menu WBP (Widget Blueprint)
15:57 New Game WBP
18:30 Loading Screen WBP
18:57 Conclusion + Next Steps
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