Welcome to part 2 of our tutorial series for making a game in UE4 blueprints, where we show how to implement a health pickup, damage pickup, coins/loot pickup, portals to transition between levels, setting and getting player character stats, and an in-game pause menu. These are all common gameplay features and may be needed in your project.
Source code: https://github.com/PendingKill/BasicG...
00:00 Demo
01:06 Game Mode (spawning into level)
04:55 Player Controller (setting input mode, toggle pause menu)
05:33 Blueprint Interface for pickups
06:17 Player Character (pickups, setting/getting character stats)
09:33 Damage Pickup
10:35 Heal Pickup
11:00 Portal BP
13:06 Game Instance (load new levels)
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