Unity Editor Scripting - Asset Database (Pt.13)

Опубликовано: 06 Март 2026
на канале: Renaissance Coders
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Thanks for tuning in! In this tutorial we finish up the functionality of the Enemy Designer tool. Finally! However, the last topic deals with the AssetDatabase. If you aren't comfortable with managing file paths, strap in and get ready to be uncomfortable.

You'll learn about:
-How to manipulate the AssetDatabase to produce multiple asset files with the click of a button.
-How to use AssetDatabase.CreateAsset()
-How to use AssetDatabase.CopyAsset()
-How to use AssetDatabase.GetAssetPath()
-How to use AssetDatabase.LoadAssetAtPath()
-How to use AssetDatabase.SaveAssets()
-How to use AssetDatabase.Refresh()

As always - if you have questions, ask below.

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