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In this final episode of Game Essentials, you'll learn about an insanely useful programming paradigm for all software. It's just one that isn't often used in games. If you practice the concepts in this video, you will take your game development to the next level, and hopefully impress the right people to get you where you want to be! ( maybe a job? :) ) You will learn how to manage your game's session, and understand why it is so important. More specifically, you will be able to answer these 3 questions:
1. What is a session?
2. Why do we care about sessions?
3. How do we implement a Session Controller?
This tutorial is specific to C# and the Unity3D game engine. However, the concepts discussed are valid across all software.
All of the code from this series (Game Essentials) is available on GitHub - along with some other stuff. Feel free to contribute. https://github.com/coderDarren/UnityCore
#unity3d #gamedev #tutorial