Pop-Up Eye Tentacles - Unreal Engine 5

Опубликовано: 07 Июль 2026
на канале: Pieria Software
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FAB Marketplace: https://www.fab.com/listings/f2df1228...
The demo and documentation are also available in the marketplace page.

The Organic Eye Tentacles are procedurally animated tentacles with an organic look, that POP OUT of the ground and attack the player (or any other possible target).

They have smooth and organic-looking procedural movement, pop-up and attack animations, with various customization options.
They are actively animated using vector math and inverse kinematics.
They are based on a parent actor that takes care of all the base functionality for you. You can use the base actor to create your own custom tentacle too.
They are fully replicated and able to detect all the valid targets within range, selecting the closest one by default.
With optimized blueprints that reduce the logic needed to run on tick.

In the demo, the tentacles are aiming for the player's torso, but target actors can provide more than a single attack location if you want them to, with no changes needed. As seen in the documentation.

Number of Blueprints: 4
1 skeletal mesh (5 optimized LODS)
5 static meshes
1 materials (+6 material instances)
3 niagara effects

Network Replicated: Yes

Supported Development Platforms: All of them.
Nanite support: No (No meshes that could benefit from it)
Lumen support: Yes

Support email: [email protected]