Can you turn photogrammetry scans into stylized 3D models?
In this video, I test a new workflow by taking a Megascans model and transforming it into a stylized asset—no sculpting, just cleanup, decimation, and smart texturing. Was it worth the effort? Let’s find out.
🧰 Get the Free Project Files:
Download models, materials, and project scenes featured in our videos: https://vertexhorizons.gumroad.com/
🔧 Tools Used:
Blender, Substance Painter
🎨 About VertexHorizons:
I’m a 3D environment artist sharing my journey, workflows, and free resources with the community. My goal is to inspire artists, showcase creative techniques, and help others build better scenes—whether for concept art, personal projects, or game development.
📺 Want More Like This?
Check out my other videos for tutorials, time-lapses, and behind-the-scenes looks at my creative process: / @vertexhorizons
📌 Chapters:
0:00 - Intro
0:22 - Why?
0:42 - The Problem
1:07 - Method
3:10 - Conclusion
Instagram: / vertexhorizons
TikTok: / vertexhorizons
Cool tunes:
Music provided by TheRelaxedMovement.
Check it out here: / therelaxedmovement
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved
✨ Tags & Keywords to Help You Discover This Video:
blender stylized art, blender 3d environment, blender tutorial, substance painter workflow, blender illustration, 3d concept art, blender timelapse, blender modeling, 3d scene creation, blender free assets, stylized 3d modeling, 3d artwork process, blender and photoshop, blender scene breakdown, vertex horizons, photoscanned, photogrametry