LEGO Universe (Uchu) Playtest - Player Refactor

Опубликовано: 06 Август 2026
на канале: TheNexusAvenger
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This stream is a playtest of mid-game content with the "enhancement/player" refactor of Uchu (https://github.com/UchuServer/Uchu) LEGO Universe server emulator. This does not cover the setup of Uchu or of the client, however, I do have my own launcher for LEGO Universe (https://github.com/TheNexusAvenger/Ne....

Don't expect this to be a regular thing from me since my focus is currently Roblox. Considering how limited LEGO Universe is at the moment, there are other creators on YouTube, like TheNinjaOfLU, that do this regularly and are worth subscribing!

Observations:
0:00 - (Intro)
1:38 - (B,E) - Server logs don't appear for some worlds.
3:39 - (B,N) - Universe Score compounds between transferring worlds, but only on the client. Re-logging in or switching characters fixes it.
4:01 - (B,U) - Server processing stopped; rebooted server. Ticks/second was ~1/20 despite time being less than 1ms per tick.
5:54 - (M,E) - Quickbuilds that require an object to be smashed always appear.
6:48 - (B, Unknown) - First weapon equips are slow and don't appear in the hand. Other items appear to be unaffected.
8:17 - (M,E) - Forbidden Valley canldes aren't initialized.
7:28 - (Improvement, New) - Equipping is much faster.
13:28 - (M,E) - Maelstrom turrets don't stop the spawning on Maelstrom Horsemen.
13:48 - (B,E) - Coins don't appear when smashed.
13:52 - (M,E) - Respawn points aren't used.
15:36 - (B,E) - Interrupted quickbuilds, such as out running out imagination, can cause Shift interactions to become impossible.
17:19 - (B,?) - Incorrect state was sent for a mission because avaliable missions are prioritized over completing missions.
17:30 - (Idea) - May be useful in the future to be able to reset missions using a command for testing rather than manually changing database entries.
19:38 - (B,E) - Random trees appear. May be inventory related (covered later).
20:07 - (M,E) - Dragon air streams don't work.
20:55 - (M,E) - Dragons infinitely respawn and don't drop chests.
21:45 - (B,E,Client Only?) - Boss health bars don't get hidden when transferring worlds.
22:49 - (I,N) - Selling items is MUCH faster.
22:59 - (B,E) - Vendor selling chooses what looks like random slots.
23:21 - (I,N) - Sold/used items use the specified slot instead of first if multiple stacks of items exist.
24:19 - (B,U) - Ninja hood (2 slot item) gives the correct armor but an incorrect amount of imagination.
24:58 - (M,E) - Kit skills don't work, kit achievements don't work, and faction books don't work. The initial Faction gear from the mission is also unobtainable without a script that I was told won't be merged as-is.
26:56 - (B,U) - Server processing stopped; rebooted server.
30:05 - (Idea) - If the server processing less than 1ms, there is no way to know any significant variance in server processing because it always "0ms".
30:25 - (B,E) - Server processing stopped but resumed after Dark Ronin statues respawned.
32:20 - (Incomplete, Existing) - Missions that are meant to consume items don't consume the item.
32:53 - (B,E) - Brick Fury spawned in the ground.
33:16 - (B,E) - Skill sync errors still occur with some weapons.
34:26 - (B,E) - A new mission was prioritized over completing an existing one.
35:36 - (M,E) - Repeatable missions don't appear if already completed. Pending re-implementation of an existing pull request.
35:49 - (M,E) - Bus door script isn't implemented.
36:06 - (U,N) - Finish lines at the Avant Gardens Monument are built now instead of hidden.
38:00: (M,E) - Players don't smashed when going into water/void.
41:40 - (B,N) - Level up animation shows on join.
42:06 - (B,U) - "Something in the Maelstrom" mission can't be completed.
45:38 - (B,E) - The model inventory appears in the void at 0,0,0.
46:37 - (I,N) - Equipping items that take multiple slots is much faster.
47:16 - (B,E) - Stromling Apes don't throw projectiles.
47:36 - (M,E) - Maelstrom bombs aren't implemented.
49:29 - (B.E) - Platforms from quick builds instantly move and don't stop moving.
53:31 - (B,U) - Mission for getting treasure past birds reset after rebooting.
54:21 - (B,E) - Tutorial information is always shown, regardless of if the zone has been visited.
54:55 - (M,E) - Breaking out ninja prisoners isn't implemented.
56:31 - (M,E) - Quick builds with prerequisites aren't functional.
47:23 - (M,E) - Johnny Thunder's signature mission can't be completed.
58:16 - (M,E) - Rockets can't be selected.
58:28 - (M,E) - The totals for achievements, coins, bricks, and quick builds are incorrect.
1:01:45 - (I/B,N/E) - Pet bouncer buttons no longer activate with players, but the bouncer is always active.
1:02:23 - (M,E) - Campfires in Gnarled Forest aren't implemented.
1:06:34 - (B,N) - Faction coin pack didn't work.
1:08:43 - (M,E) - A lot of things aren't implemented in Nexus Tower. Too many to list.
1:11:25 - (Untested,U) - Reached YouTube's character limit. Full list: https://pastebin.com/RLL42iTy