FOR MY MOST RECENT REEL VISIT:
• [HD] Demo Reel - Spring 2017
The demo reel of NYC-Based CG Generalist Paul Chambers.
To get in touch, for more information, and to see this work in more detail, please visit www.paulchambers3D.com.
SHOT LIST
"HMS Hope"
The same scene rendered under different lighting conditions at different times of day. Lighting, animation, and particle effects in Maya. Material shaders developed and rendered using RedShift 3D GPU rendering. Composited in Blender and Nuke.
Responsible for:
Material Development / Lighting / Dynamics / Animation / Rendering / Compositing
Original model and textures by Richard Tilbury. Based on an idea by Florian Wilde.
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"Bates Motel"
Composited VFX shot. Models and particle physics in Maya. Rendered in Mental Ray. Composited in Nuke. Audio editing in Blender VSE.
Responsible for:
Modeling / Texturing / Material Development / Lighting / Dynamics / Animation / Rendering / Compositing
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"Werner Herzog"
Digital portrait. Base model, sculpt, and material development in Blender. Retopology in Topogun. Texture baking in Maya. Rendered in Cycles. Composited in Blender.'
Responsible for:
Modeling / Sculpting / Texturing / Materials / Lighting / Rendering / Compositing
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"Lamborghini Murcielago"
High-Poly modeling in Maya, rendered in Mental Ray with HDRI Environmental Lighting. Composited in Blender.
Responsible for:
Modeling / Material Development / Lighting / Animation / Rendering / Compositing
Modeling guidance by Zak Parrish.
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"Silo 12"
Animated short. Modeled and animated in Maya. Textured in Photoshop. Rendered in Mental Ray. Composited in Blender Compositor. Audio editing in Blender VSE.
Responsible for:
Modeling / Texturing / Material Development / Lighting / Animation / Rendering / Compositing
Based on a concept by Ashish Dani.
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"Welcome to Papercraft Island"
Animated short. Modeled, rigged, and animated in Blender. Rendered in Blender Internal Renderer. Composited in Blender. Edited in Shotcut.
Responsible for:
Modeling / Materials / Lighting / Animation / Rendering / Compositing
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"HMS Hope" (Cont'd)
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"Mega City Takedown"
High-poly characters. Sculpted in Mudbox. Base meshes created in Maya and Blender. Retopology where necessary in Topogun. UVs created in Blender. Normal, bump, and cavity maps generated in Maya, xNormal and Mudbox and transferred to a low-poly mesh for texture painting in Mudbox
High poly total: 38,273,704 quads. Low poly total: 388,168 quads. (A thousandfold reduction in size.)
Responsible for:
Modeling / Sculpting / Texturing / Material Development / Lighting / Animation / Rendering / Compositing
Based on the 2000AD character Judge Dredd created by John Wagner and Carlos Ezquerra.
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"Lamborghini Murcielago" (Cont'd)
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"Bates Motel" (Cont'd)
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"The Abduction"
Animated Short. NURBS and Polygon modeling, texturing, rigging, animation and rendering in Maya. Edited in Final Cut Pro.
Responsible for:
Modeling / Material Development / Lighting / Animation / Rendering / Compositing
Based on storyboards and concepts designs by Jason Busby & Zak Parrish.
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"HMS Hope" (Cont'd)
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"Silo 12" (Cont'd)