Kitbashing a level in Unity with:
Mining Mech: https://bit.ly/MiningMech
Adventure Creator: https://bit.ly/UnityAdventureCreator
All Assets in Unseen Depths: https://bit.ly/UnseenDepthsAssets
Related Video: Creating a Mine in a Cavern • Unity Level Design: Creating a Mine in a C...
When testing out ideas for a game mechanic or scene speed is of the essence. In a previous video ( • Unity Level Design: Creating a Mine in a C... ) I kitbash a mining rig in a cavern. In this video I take a mining mech model and enable our Adventure Creator player to order it to go and mine. This sets everything up for the first real event in the mini-game.
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00:00 Intro
00:42 Tweaking the model
01:21 Adventure Creator Interaction
01:48 Adventure Creator Hotspot
02:26 Parallel nodes in the Interaction for a second mech
03:04 Adding the Mechs and interaction to our level
03:27 Adventure Creator and Nav Mesh confusion
04:14 Root Motion causing overshooting of character marks
04:50 End result