Basic hitstop effect and parrying mechanic created!
When an enemy is about to attack you, you have a short (currently 0.4s) window to parry and deflect the damage and open the enemy up for counter-attacking. Landing hits on enemies also freezes the player's anim for a short time, giving a 'hitstop' effect without use of actual time dilation (which renders the camera useless)
The next goal is tying parrying alongside consecutive damage to break down a poise/deflection meter for the enemy.
Nothing here is final, and the orc is missing animations and all sounds as well as visual feedback for sword clashing, blood and gore etc.! That's coming soon :)