10.000 meshes with VFX trails. Unity ECS performance experiment. Also Havok Physics with Box collisions are enabled. I do not see much performance difference between Unity Physics or Havok Physics. Without the Physics the framerate easily doubles.
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10.000 meshes with VFX trails and full Physics. Unity ECS performance experiment
Unity ECS experiment with VFX graph
One point five FPS without crashing. The little Indie Game that could!