Working on the gravity system in my ECS space videogame. I found a better method to make the planets in Blender. I now use my own procedural textures generated with blender. The meshes for my planets now look a lot better! No more texture seams! With those problems out of the way i will continue converting my codebase to ECS. Soon the units will be able to fly and shoot on each other.
My steampage: https://store.steampowered.com/app/18...