Making growing, branching models in Maya is not easy. With the Bifrost Graph, we have more options.
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Unreal Engine 5 - Nanite Foliage Performance Boost Tip
Modeling an Endoscope in Maya
Arnold toon shader in Maya: Transparency (and tipping liquid)
Maya: animating a hole in a cross-section
bifrost mash
Alpha (and intensity) Stroking around 3D objects in After Effects - Vegas!
Using nCloth to make Blendshape targets in Maya
Growing Nerve cell in Maya using Bifrost Graph - part 3 of 3
Growing Nerve cell in Maya using Bifrost Graph - part 2 of 3
Growing Nerve cell in Maya using Bifrost Graph - part 1 of 3
Cell Division in Maya
Making a fishing net in Maya - part 3 - MASH fish
Making a fishing net in Maya - part 4 - lighting
Making a Fishing Net in Maya - nCloth
Making a fishing net in Maya - part 2 - textures and curves
Animating a crowd of simple characters (or subatomic particles) in After Effects
Making (and controlling) an animated grainy texture in After Effects
Make a Puzzle in Maya (and Illustrator)
shape layer satellite
Make a simple atom in After Effects
Compositing Internal Organs: from Maya to After Effects
Making Neon Lights in Maya: Lighting AOVs in After Effects
Light AOVs in Maya and After Effects
Animate DNA with Mash in Maya
Test tube and rack modelling