Game Engine Programming 028.1 - Saving geometry to asset file | C++ Game Engine

Опубликовано: 17 Февраль 2026
на канале: Game Engine Series
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We spent the last couple of episodes setting up the asset pipeline and started with the geometry asset. We created the content tools to generate and process meshes and also made a control in the editor to visualize the generated geometry. The last remaining part of the pipeline is the ability to save the geometry to asset files so that we can eventually load them in the engine, and that's the subject of this video.
(Green Episode)

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--- shaman ---
Eearslya Sleiarion
Michael McMahon

00:00 - intro
00:49 - couple of bug fixes
03:10 - using SaveFileDialog to ask for a location and file name
07:30 - add Save method prototype and some additional asset properties to asset base class
14:28 - implement Save method for geometry class
18:30 - use a file name sanitizer to remove invalid characters
24:40 - Compute a SHA256 hash using .Net Cryptography

keywords: mesh, geometry, vertices, asset pipeline

by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries