Procedural Lovecraftian Monster - Unreal Engine 5

Опубликовано: 15 Апрель 2026
на канале: Pieria Software
3,505
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FAB Marketplace: https://www.fab.com/listings/339ad3f5...
The demo and documentation are also available in the marketplace page.

A controllable lovecraft-inspired sea monster character that is procedurally animated, has an energy beam attack ability and a fully customizable body.

Multiplayer-ready, AI-ready and highly customizable.
Play the demo to experience the asset yourself!

The following aspects of the sea monster are configurable:
(everything is, but you won’t even need to edit the blueprints for these)

General:
The size of the sea monster .
The length of the sea monster.
The meshes of the body segments.
The speed of the sea monster.
The width of the sea monster along its full size.

Wave settings (swaying animation):
The geometry of the wave.
The width of the wave.
The length of the wave.
The distance between the body segments of the sea monster.
How much the body segments are affected by the swaying depending on their position along the sea monster's length.

For questions and support, email me at :
[email protected]

Disclaimer: The sounds included in the demo video are not part of the project
They can be found here: https://pixabay.com/sound-effects/und...