Inspired by some agricultural ideas I have for a space dragon game, this is a new and separate prototype focused entirely on a garden themed puzzle. Place objects (plants) to affect other objects e.g. switches that open gates to guide the flow of water.
After a couple days of work in secret, I live streamed a session where I got the cursor working better within a terraced landscape context and then built a primitive but dynamic water system.
Leave a comment if you’d like to see more puzzle game development.
This was streamed via Twitch and is archived here for replay. Join me next time live on my Twitch channel: / drewvancamp