After some experience building a classically inspired shoot ‘em up*, I wanted a more organic way to control the movement of enemy groups, so I developed a simple system to drive a set of regular game objects by the position and direction of particles. Here I tinker with particle systems and force fields to attempt obstacle avoidance.
Leave a comment if you’d like to see more swarm tech ideas in action.
Wishlist REVO on Steam: https://store.steampowered.com/app/16...
This was streamed via Twitch and is archived here for replay. Join me next time live on my Twitch channel: / drewvancamp