Ex Samurai Shodown +V1.11

Опубликовано: 25 Июнь 2026
на канале: Xenozip
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Scamurai Shimmydown, Slamurai Slowdown, SamSho observations.
Patch 1.11 is out and changed some stuff, which is cool.
Rimururu is out, Yoshitora 236C has hurtbox.
See, clashes can result in both chars being disarmed.
Tam 5C hurtbox sways back to avoid jump-in hitbox
^ but the second hit is funky.
Rage explode vertical hitbox is very high, maybe reaches the moon. Can't burst Jubei or Shiki for free anymore.
Yoshitora 412X now has hurtstop when interacting with a projectile.
^ harder to blow through multi-hit projectiles with tsubaki.
Kyoshiro toad is unblockable now & ignores neutral-wakeup throw-iFrames, but meaty unblockable toad is escapable.
I'm pretty sure this is meaty but the other change they made to it was that it can't grab airborne opponents anymore so the easiest way out is to jump on reaction, probably.
It has 35f startup and really bad recovery so it's a bit risky, but maybe you can condition your opponent, or maybe use it in midrange/footsies situations where it's unexpected. I'm holding up on wakeup in the vid just to show you can escape meaty unblockable toad.
Spot dodge (buffed), backdash, jump, dp, or roll escapes meaty unblockable toad.
spot dodge is cool now.
lotta character specific changes but w/e.
a lot of universal changes, pretty cool.
pretty nice over all, play it, have fun.
rest of video is just testing yoshitora anti-airs versus charlotte for no reason other than because.
because is a reason.
Ukyo got them ogre hands with them witch hotdog fingers.

I posted these clips on Twitter already but here we are so here you go have fun.