Godot 4: Stream of circles (shader tutorial)

Опубликовано: 22 Февраль 2026
на канале: FencerDevLog
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Hey everybody! This time, let's try something really simple, something that works more as a one-time effect, or an exercise for understanding some of the algorithms we often use in shaders. And who knows, maybe even such an unusual effect could find a place in some extravagant game. So, let's get started.