DETAILED DESCRIPTION HERE:
https://www.behance.net/gallery/10872...
This is a project I've been working on for a while - advanced locomotion inside Unreal Engine + combat system with the enemy prototype. The project is root-motion based, 97% of main character animations are pure keyframe, but hit reactions/deaths and the NPC animations are I've made with a Mixamo mocap.
State Machine:
Orient Based Locomotion:
Idle & Aim Offsets
Walking, Jogging, Running, Sprinting Cycles, Turns
Starts & Turns in place
Stops
Strafe Locomotion
Jumps
Equip/Unequip Weapon
Anim Dynamics
Combat System:
Melee Hit Combo
Directional Attacks
Long-Range Attack & Dodge
Hit Reactions
Quick Overview of NPC
short videos playlist:
• Azri Loco
You can play the demo on your PC by downloading the archive by this link: https://drive.google.com/file/d/1XFWy...
the rig used:
https://www.gameanim.com/product/azri...
My Contacts:
Vyacheslav Borovik - Technical Animator, Kraków
behance.net/borovikmotion
linkedin.com/in/borovikmotion
[email protected]
00:00 gameplay prototype
00:25 combat system
01:03 locomotion
02:42 NPC overview