TUTORIAL HERE:
https://www.behance.net/gallery/89722...
Also at the end of the article, you will find link to download a playable build for Windows 64.
In the tutorial I'm covering some basic technical aspects regarding rig, animation, and how to import/implement animations into the game engine to build a working prototype, using a standard First Person Shooter project as an example.
For the most part, this article would be useful for beginners and just a bit contains some more advanced tricks. Please keep in mind that the tutorial is not about 3D art/modeling/visual, etc. It's about animation, and more about technical aspects and how to put it into the game engine to test things out.
List of described features:
Scene setup & rig in Maya
Animation layers
Useful links about FPS Animation
Export FBX files
Overview of the basic logic of UE4
Import FBX files into UE4
First Person Character blueprint
Animation Blueprint
Walking (Blendspace)
Sprinting (State machine)
Jumping (State machine inside of another state machine; Animation notifies)
Aim Down Sight (Blend between different state machines; Camera FOV control; Interpolation using timelines)
Shooting (Montage Play; Gates; Camera shakes; HUD)
Reloading
Melee attack
Aim Offsets (Additive animations; Calculating delta between 2 ticks; Smooth interpolation using tick)
Files management
Download the build
References
If you like the tutorial you can support me by pressing like and sharing the video. Thanks!