The guest of the episode is Cecil Kim, Art Director of thatgamecompany ("Sky: Children of the Light" game)
/ cecil-kim-ba4985
https://www.cecilkim.com/
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Timecodes for your convenient navigation
0:00 Intro
2:17 A Back Story: The Team Behind ThatGameCompany
5:12 Taking the Next Big Step
9:03 Building the Direction of Sky
13:02 Taking Risks to Build A Masterpiece
16:41 Creating an Organic Social Interaction in Sky
17:53 Building Worlds: The Art of Sky
20:01 COZY: The New Feel in Games
21:12 Sky: The Bedtime Game
22:18 Creating Skyfest IRL for an Online Community
24:18 An Interactive Experience
25:25 The Transmedia Evolution
26:48 Creating an Expanded Universe
28:55 Working Across Multiple Projects
31:13 The Difficulty of the Gaming Industry
32:34 Ending
In this episode of SpeakEasy, we sit down with Cecil Kim, the visionary Art Director behind Sky: Children of the Light from thatgamecompany. Cecil takes us through the journey of building Sky—from assembling a talented team to taking bold creative risks that pushed the boundaries of social interaction in gaming. Discover how Cecil and his team created immersive worlds, brought a new sense of coziness to games, and developed transmedia experiences that expanded the Sky universe.
Cecil also shares his insights on hiring top talent, managing multiple projects, and the challenges faced in today’s evolving gaming industry. Whether you're an aspiring artist, a game developer, or a fan of Sky, this episode offers a deep dive into the creative process behind one of the most unique games of our time.
Topics Covered:
The team behind ThatGameCompany and the making of Sky
Cecil’s approach to building direction and taking creative risks
Creating organic social interactions in gaming
The art and world-building of Sky
Evolving transmedia experiences and managing multiple projects
Navigating the challenges of the gaming industry
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