Jesse Lee Reveals TOP Horror Game Design Secrets

Опубликовано: 01 Октябрь 2026
на канале: Devoted Talks
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Jesse Lee, Art Director at Striking Distance Studios shares how he creates scary art for horror games in SpeakEasy Episode 29!
  / jesseleeconceptart  
https://www.artstation.com/jesse_lee

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Timecodes for your convenient navigation:
0:00 Intro
2:39 Jesse’s Early Career: The Dead Space
4:07 What Makes Dead Space So Special?
5:04 What Makes a Good Horror Game?
7:06 Creating a Relatable Horror Sci-fi
8:24 The Process of Designing Horror Creatures
11:09 Constraints and Limitations
12:49 Where the Inspirations Come From
14:08 Reacting to Feedback
16:07 Designing Horror Environments
18:54 The Environment Pillars
21:53 The Ideation Process
23:10 A Shoutout to Boris Turano!
23:39 The Scariest Part: Animation
25:54 The Process: How Long Does It Take?
27:10 3D Sculpting
28:33 Some Key Lessons
29:22 Production Tips & Tricks
30:30 What to Avoid in Creating Horror Games
31:26 What to Avoid in Creating Environments
32:11 Ending

In SpeakEasy Episode 29, we chat with Jesse Lee, the Concept Art Director at Striking Distance Studios, about how to create horror games and bring terrifying creature design to life. Jesse shares fun stories, cool tips, and shows us how his concept art for games like Dead Space and Callisto Protocol is so creepy it’ll give you nightmares!

We also spotlight some awesome work by Boris Turano. You'll love this episode if you love concept art, horror game design, or visual storytelling in games!

Artist Spotlight:
Boris Turano
https://www.artstation.com/birez

Topics Covered:
Jesse’s start with Dead Space and what makes it so special
What goes into creating a terrifying game
The process of designing horror creatures and environments
Overcoming limitations and finding inspiration
A special shoutout to Boris Turano’s art
How long it really takes to bring horror to life in games!
Tips & tricks in creating horror games

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