We spent the last two videos on creating a basic content browser to visualize the content folder for each game project. Right now, we've got a couple of kinks to iron out, but considering this as a first iteration, I'd like to work a bit more on the UI functionality. This helps us to have a better idea of what this control does and how it can be used. After that, I'll do a second iteration which improves the content browser in its architecture as well as its functionality. So, this is a blue video which is mainly focusing on the UI design of the content browser.
🟦(Blue Episode)
✅ Support Game Engine Series
/ gameengineseries
✅ Buy me broccoli
https://www.paypal.com/paypalme/arash...
✅ Discord
/ discord
🐱 Mr. Frummel & Louis
/ mr.frummel
❤️ Big thanks to Shaman patrons:
3dwad, Eearslya Sleiarion, Michael McMahon, mg, Neil Wang, Shaun Mitchell, Talis Lincoln, Zachary Shrout
00:00 - intro
00:58 - ListViewItem style
03:17 - format column headers
07:25 - sorting items in content browser
11:46 - navigating folder tree using mouse and keyboard
13:45 - stack of buttons for going down the folder tree
keywords: game asset, content browser, listview, gridviewcolumn, wpf
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries