Paweł Sasko - Key Quest Design Lessons from The Witcher 3 and Cyberpunk 2077
This lecture contains the most important and universal Quest Design lessons, based on the 17 years of experience in video game industry of Paweł Sasko, illustrated by the examples from The Witcher 3 and Cyberpunk 2077.
The session walks the audience through topics such as engagement with the story, the brevity of the narrative, designing for fun, creating emotional impact, structuring choices and consequences in non-linear stories, tackling and approaching novelty, production effectiveness, and more. The lecture describes typical traps and pitfalls of narrative designers in AAA space and offers solutions for said challenges, accompanied by the numerous anecdotes from the development process of these epic RPGs.