Japanese neighborhood - UE5 - RTX

Опубликовано: 17 Июль 2026
на канале: NanoDev
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This video showcases a Japanese neighborhood rendered using Unreal Engine 5 with Raytracing. The modeling was done in Blender, texturing in Substance Painter, and the final render achieved with Lumen and Raytracing in Unreal Engine 5.3 with RTX, highlighting the detailed and realistic lighting of the environment.