For steam guide - "Killing Floor 2 HoE - The Team Play Way"
http://steamcommunity.com/sharedfiles...
Video showing pulling and keeping aggro COM method. This is useful in the case that your team is currently still occupied with a FP/SC and you want to prevent another FP/SC going in.
Stumble cooldown is 8s for SC and 10s for FP. So that is why I leave that much time between hitting the SC.