In this tutorial video for Unreal and Unity, we create a shader that produces clear, sharp text - even if the base texture is lower resolution. The shader using a Signed Distance Field (SDF) for the text and the sharpness/blurriness of the text edges can be adjusted by changing the SDF threshold values.
Here are some additional resources for using SDFs:
https://joyrok.com/What-Are-SDFs-Anyway
https://joyrok.com/SDFs-Part-Two
https://steamcdn-a.akamaihd.net/apps/...
Here's the video where I show how to create the MF_UVTransform node:
• Moving, Rotating, and Scaling UVs - S...
Here's last week's video on creating a brick and stucco shader:
• Bricks and Stucco Shader - Advanced M...
Here's the playlist for all of the videos in the series:
• Advanced Materials
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity
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