Using Root Motion With Mixamo Skeleton + Animations! | How To Make YOUR OWN Game! | Unreal Engine 4

Опубликовано: 12 Октябрь 2024
на канале: Shawnthebro
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Root motion is the action of moving a character's root component (such as their capsule collider) with an animation based off of the "root" bone on their skeleton. Essentially, a character will move with their animation instead of snapping back when the animation is complete. Although it is necessary to perform this with functions such as ApplyForce() and LaunchCharacter(), it is often much easier to use root motion. If you are using Mixamo animations, the default skeleton (as well as the animations and the skeleton they are rigged to) does not support root motion. Instead, we must convert the skeleton and animations to a version of themselves with a "root" bone and root motion capabilities.

All credit for the plugin goes to Enziop. Here is the plugin link: https://github.com/enziop/mixamo_conv....

Once at the link above (sign into GitHub if necessary), click the green "Code" button, and then click "Download Zip". You do not have to unpackage (unzip) it to use the plugin.

Go download Blender (for free at this link) to use the plugin: https://www.blender.org/download/.

Lastly, install the plugin within Blender and follow the steps to convert your Mixamo skeleton and animations to a skeleton that can support root motion within Unreal Engine 4!

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